Game Background

NO, I'M NOT
A HUMAN

Plan every day, interrogate every knock, and survive a 14-night siege where trusting the wrong visitor is as deadly as facing the apocalypse alone.

Launch: September 15, 2025
Standard Price • $14.99 USD
Steam • Windows 10 (Single Player)
12 interface languages • voice-free thriller
Psychological Horror • Social Deduction
Very Positive • 85% (5,200+ reviews)Steam, Sep 23 2025
Official sales surpassed 100,000 copies during launch week.

Developed by Trioskaz • Published by CRITICAL REFLEX • Research last updated September 23, 2025

Join the Community

Thousands of players have already tested their judgment. Will you survive the psychological horror?

85%

Very Positive

5,200+ Steam reviews

Steam Store – Sep 23 2025

100K+

Copies Sold

Milestone announced Sep 19 2025

Steam News

8,248

Peak Players

SteamDB all-time concurrent

SteamDB

124K+

Peak Viewers

Twitch launch-week audience

Twitch coverage

Data verified on September 23, 2025 via Steam store, SteamDB patch notes, and launch-week media reports.

Survival Through Deception

Each morning delivers new intel, each night tests your judgment. Survive 14 rotations by balancing paranoia, compassion, and scarce resources.

Cross-Checking Visitor Tells

Verify daily TV symptoms, inspect photos, and listen for low growls. False positives abound—dirty nails or red eyes might just be grief or trauma.

Gatekeeper Encounters

Night 4's Intruder kills anyone living alone, while the Vigilante returns on Nights 8, 10, and 12 to test your own body for symptoms.

Energy & Supply Triage

You start each day with limited energy—spend it investigating, then conversing. Call ForRest for EnerJeka boosts or cat food insurance when things spiral.

Factions & Fallout

FEMA extractions, cultist rituals, and Vigilante justice all react to your choices. Protect allies, manage paranoia, and keep at least one human alive.

Gameplay Screenshot

Face-to-Face with the Unknown

Visitors mimic grief, burns, even government uniforms. Use our walkthrough and identification database to keep your shelter alive past Day 14.

Visitor Profiles

Our database tracks all 54 visitors—who is safe, who is lethal, and which false symptoms can trick even veteran players.

Guaranteed Humans

Always safe to shelter—key allies for surviving the Intruder test and FEMA sweeps.

The Tall Man

Typically the first knock. Never a Visitor and essential for ensuring you are not alone on Night 4.

Appears Day 1 evening; reappears later with additional dialogue.

Neighbor's Daughter

Frightened child with red, tearful eyes (a false symptom). Turning her away locks you out of an achievement and story beats.

Visits early and returns on Night 4 searching for her father.

Burned Firefighter

Soot-covered survivor who hands over a FEMA Notice so you can control future raids.

Guaranteed arrival on Night 7; will not enter if the Surgeon is present.

Guaranteed Visitors

These entities never pass as human, yet some unlock secret content or endings.

The Intruder

Shirtless pale figure who murders isolated players and returns multiple nights to pressure-test your shelter.

Mandatory encounter on Night 4 and again on Nights 5, 9, and 11.

Cat Lady

Erratic visitor carrying a cat; the only way to unlock the basement for the Mushroom and Egghead questlines.

Appears Night 4 accompanied by her cat—accepting her grants cat food insurance.

Cashier Lady

Harmless Visitor who seems unaware of her condition, posing a moral dilemma for pacifist runs.

Arrives during the first evenings and calmly requests shelter.

Randomised Identities

Wild cards that require multi-trait verification each playthrough.

Twin Sisters

Individually random identities. One may be human while the other manifests Visitor symptoms.

Often knock together mid-game—assess each separately before granting entry.

Fortune Teller

Provides occult clues and can initiate the cult storyline, yet may secretly be a Visitor with red eyes.

Cycles through the later nights; identity changes between runs.

Man in the Suit

Corporate survivor whose armpit fungus only appears when he's a Visitor. Conflicts with the Nun and Cat Lady.

Shows up after Night 6 depending on occupancy; double-check photos and armpits.

54 unique encounters, 49 achievements, and multiple endings mean visitor identities can shift each run. Use theFull Visitor Identification Guide for complete tables and source notes.

Research verified September 23, 2025 from Steam guides, community wikis, and patch data.

Experience the Terror

Official screenshots and trailers emphasise the claustrophobic apartment, the nightly visitor knocks, and the branching dialogue that shapes every run.

Screenshot 1
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Media & Press Materials

Assets sourced from the Steam store page and the IGDB press kit. All imagery © 2025 Trioskaz / CRITICAL REFLEX and used under official media-share guidelines.

Frequently Asked Questions

Common questions from the community about gameplay mechanics, achievements, and technical issues.

Have more questions? Check our comprehensive game guides or join the discussion on Steam Community.

Latest Content

Dive deeper into the world of No, I'm not a Human with our comprehensive guides and analysis.

Daily Route

14-Day Survival Walkthrough

Daily schedule detailing key visitors, Intruder triggers, and resource priorities from Day 1 through Day 14.

Read Guide
Essential Tips

Visitor Identification Guide

Full visitor database with guaranteed humans, lethal Visitors, and randomized wild cards plus detection tips.

Read Guide
Spoiler Alert

Endings Matrix & Routes

Unlock conditions, faction choices, and decision matrix covering every canonical ending and secret questline.

Read Guide
Completionist

All 49 Steam Achievements

Rarity data, spoilers, and route planning for completionists pursuing 100% unlocks.

Read Guide
Live Updates

Patch Notes & Updates

Complete timeline of hotfixes from launch week through latest updates, with community impact analysis.

Read Guide
Deep Dive

Lore & Community Theories

Timeline of the solar catastrophe, FEMA occupation, and fan theories on Visitor origins and endings.

Read Guide

Released September 15, 2025

Launch hotfixes delivered save-on-quit, controller stability, and balance tweaks within the first week. 100,000 players have already answered the knock—patch notes and support links are updated below.

Release Date

Sep 15, 2025

Full release (v1.0) with weekly hotfix cadence

Platform

Steam PC

Windows 10 • Mouse/Keyboard or Controller

Languages

12

English, Chinese, Russian + more (Ukrainian/Turkish planned)

Min Requirements

Intel Core i5 • 2 GB RAM

NVIDIA GTX 960 • Windows 10

Join the Community

Track hotfix notes, report bugs, and trade visitor intel with fellow survivors across Steam, Discord, and Reddit.