14-Day Survival Walkthrough
Chronological guide covering every mandatory event in No, I'm not a Human with resource priorities, scripted visitors, and decision checkpoints.
Scheduling at a Glance
Data verified September 23, 2025 from launch build scripting, Steam guides, and community spreadsheets.
Days 1-3 • Establish Control
TimelineLearn the loop, gather energy drinks, and vet your first guests. Mistakes here ripple into Night 4.
- Day 1: After the neighbor's tutorial, watch TV repeatedly until the ForRest advert appears; order two EnerJeka cans immediately.
- Usher in the Tall Man—he is always human and essential for surviving the Intruder check.
- Days 2-3: Begin applying the TV's daily symptom to new visitors like the Cashier Lady. Prioritise the Investigate → Interrogate → Rest order to conserve energy.
Night 4 • Intruder & FEMA Test
TimelineThe game's first hard fail state. Isolation equals instant death, and FEMA starts removing occupants.
- Ensure at least one other occupant is sheltering with you. Answer the Intruder truthfully when he asks if you're alone.
- Accepting the Cat Lady provides cat food insurance and unlocks the basement for late-game quests.
- FEMA conducts its initial extraction at the end of the night—without a notice, the choice is random.
Days 5-13 • Escalating Pressure
TimelineBalance government raids, vigilante inspections, and visitations that unlock secret endings.
- FEMA returns on Nights 5, 8, and 10. Use the FEMA Notice from the Burned Firefighter to control who gets taken.
- The Vigilante arrives on Nights 8, 10, and 12. Inspect yourself in the bathroom mirror and remove any fungal growths or perfect teeth before presenting a body part.
- Key guests: keep the Cat Lady alive for basement quests, and monitor repeat Intruder visits on Nights 5, 9, and 11 for changing dialogues.
Day 14 • Final Board-Up
TimelineYour final decision locks in the survival endings. Double-check who you are sealing inside with you.
- Confirm all living guests are human before boarding up to secure the "The End?" conclusion.
- If any Visitor remains alive, expect the "No, I'm Not Alone" massacre ending.
- Cat food prevents nightly deaths but does not cleanse Visitors before sealing the door—act beforehand.
Daily Action Flow
Investigate First
Spend initial energy verifying the day's broadcast symptom. Prioritise newcomers or anyone with inconsistent paperwork.
Interrogate & Cross-Check
Dialogue unlocks alibis, new phone numbers, and item deliveries. Challenge conflicting stories to expose Visitors.
Rest or Boost Strategically
End the day early with beer when safe, or drink EnerJeka for one more critical check. Preserve stamina for late-game chains of visitors.
Tall Man
Guaranteed human anchor for Night 4.
Cat Lady
Harmless Visitor with pivotal cat food and basement access.
Burned Firefighter
Delivers the FEMA Notice and achievement hook.
Resource Reminders
- EnerJeka restores one energy but counts as an item delivery—order early to avoid downtime.
- Cat food guarantees no deaths overnight yet does not cleanse Visitors; use it to buy time before decisive checks.
- Keep at least one empty bed before FEMA raids so you can rotate suspicious guests without overcrowding penalties.