14-Day Survival Walkthrough

Chronological guide covering every mandatory event in No, I'm not a Human with resource priorities, scripted visitors, and decision checkpoints.

Scheduling at a Glance

Data verified September 23, 2025 from launch build scripting, Steam guides, and community spreadsheets.

Days 1-3 • Establish Control

Timeline

Learn the loop, gather energy drinks, and vet your first guests. Mistakes here ripple into Night 4.

  • Day 1: After the neighbor's tutorial, watch TV repeatedly until the ForRest advert appears; order two EnerJeka cans immediately.
  • Usher in the Tall Man—he is always human and essential for surviving the Intruder check.
  • Days 2-3: Begin applying the TV's daily symptom to new visitors like the Cashier Lady. Prioritise the Investigate → Interrogate → Rest order to conserve energy.

Night 4 • Intruder & FEMA Test

Timeline

The game's first hard fail state. Isolation equals instant death, and FEMA starts removing occupants.

  • Ensure at least one other occupant is sheltering with you. Answer the Intruder truthfully when he asks if you're alone.
  • Accepting the Cat Lady provides cat food insurance and unlocks the basement for late-game quests.
  • FEMA conducts its initial extraction at the end of the night—without a notice, the choice is random.

Days 5-13 • Escalating Pressure

Timeline

Balance government raids, vigilante inspections, and visitations that unlock secret endings.

  • FEMA returns on Nights 5, 8, and 10. Use the FEMA Notice from the Burned Firefighter to control who gets taken.
  • The Vigilante arrives on Nights 8, 10, and 12. Inspect yourself in the bathroom mirror and remove any fungal growths or perfect teeth before presenting a body part.
  • Key guests: keep the Cat Lady alive for basement quests, and monitor repeat Intruder visits on Nights 5, 9, and 11 for changing dialogues.

Day 14 • Final Board-Up

Timeline

Your final decision locks in the survival endings. Double-check who you are sealing inside with you.

  • Confirm all living guests are human before boarding up to secure the "The End?" conclusion.
  • If any Visitor remains alive, expect the "No, I'm Not Alone" massacre ending.
  • Cat food prevents nightly deaths but does not cleanse Visitors before sealing the door—act beforehand.

Daily Action Flow

Step 1

Investigate First

Spend initial energy verifying the day's broadcast symptom. Prioritise newcomers or anyone with inconsistent paperwork.

Step 2

Interrogate & Cross-Check

Dialogue unlocks alibis, new phone numbers, and item deliveries. Challenge conflicting stories to expose Visitors.

Step 3

Rest or Boost Strategically

End the day early with beer when safe, or drink EnerJeka for one more critical check. Preserve stamina for late-game chains of visitors.

Tall Man

Guaranteed human anchor for Night 4.

Tip: Let him stay until the Intruder test passes.

Cat Lady

Harmless Visitor with pivotal cat food and basement access.

Tip: Accept her on Night 4 to unlock secret endings and deaths insurance.

Burned Firefighter

Delivers the FEMA Notice and achievement hook.

Tip: Leverage the notice to remove suspicious guests without expending energy.

Resource Reminders

  • EnerJeka restores one energy but counts as an item delivery—order early to avoid downtime.
  • Cat food guarantees no deaths overnight yet does not cleanse Visitors; use it to buy time before decisive checks.
  • Keep at least one empty bed before FEMA raids so you can rotate suspicious guests without overcrowding penalties.