14-Day Survival Walkthrough
Step-by-step timeline covering every day and night event, including Intruder tests, FEMA raids, Vigilante inspections, and resource priorities from Day 1 through Day 14.
Complete Spoiler Warning
This walkthrough reveals every critical event, visitor schedule, faction timing, and quest trigger from start to finish. Proceed only if you want a guided, optimised playthrough.
Daily Timeline & Key Events
Navigate through each phase of the 14-day cycle with strategic checkpoints and critical decision windows.
Days 1-3 • Establish Control
TimelineLearn the loop, gather energy drinks, and vet your first guests. Mistakes here ripple into Night 4.
- Day 1: After the neighbor's tutorial, watch TV repeatedly until the ForRest advert appears; order two EnerJeka cans immediately.
- Usher in the Tall Man—he is always human and essential for surviving the Intruder check.
- Days 2-3: Begin applying the TV's daily symptom to new visitors like the Cashier Lady. Prioritise the Investigate → Interrogate → Rest order to conserve energy.
Night 4 • Intruder & FEMA Test
TimelineThe game's first hard fail state. Isolation equals instant death, and FEMA starts removing occupants.
- Ensure at least one other occupant is sheltering with you. Answer the Intruder truthfully when he asks if you're alone.
- Accepting the Cat Lady provides cat food insurance and unlocks the basement for late-game quests.
- FEMA conducts its initial extraction at the end of the night—without a notice, the choice is random.
Days 5-13 • Escalating Pressure
TimelineBalance government raids, vigilante inspections, and visitations that unlock secret endings.
- FEMA returns on Nights 5, 8, and 10. Use the FEMA Notice from the Burned Firefighter to control who gets taken.
- The Vigilante arrives on Nights 8, 10, and 12. Inspect yourself in the bathroom mirror and remove any fungal growths or perfect teeth before presenting a body part.
- Key guests: keep the Cat Lady alive for basement quests, and monitor repeat Intruder visits on Nights 5, 9, and 11 for changing dialogues.
Day 14 • Final Board-Up
TimelineYour final decision locks in the survival endings. Double-check who you are sealing inside with you.
- Confirm all living guests are human before boarding up to secure the "The End?" conclusion.
- If any Visitor remains alive, expect the "No, I'm Not Alone" massacre ending.
- Cat food prevents nightly deaths but does not cleanse Visitors before sealing the door—act beforehand.
Optimal Daily Action Flow
Follow this priority sequence each day to maximize survival chances and resource efficiency.
Investigate First
Spend initial energy verifying the day's broadcast symptom. Prioritise newcomers or anyone with inconsistent paperwork.
Interrogate & Cross-Check
Dialogue unlocks alibis, new phone numbers, and item deliveries. Challenge conflicting stories to expose Visitors.
Rest or Boost Strategically
End the day early with beer when safe, or drink EnerJeka for one more critical check. Preserve stamina for late-game chains of visitors.
Key Allies & Critical NPCs
Characters that directly impact your survival and ending paths.
Tall Man
Guaranteed human anchor for Night 4.
Cat Lady
Harmless Visitor with pivotal cat food and basement access.
Burned Firefighter
Brings the FEMA Notice, allowing you to control extractions.
Cult Leader
Final link in the cult ending chain.
FEMA Agent
Recruiter for the government ending path.
Resource Management & Survival Tips
Critical items and strategies to maintain control throughout the 14 days.
- Energy Drinks: Order EnerJeka on Day 1, use sparingly for multi-visitor days or late-night crises.
- FEMA Notice: Obtain from Burned Firefighter, use to protect key allies during FEMA raids.
- Cat Food: Accept from Cat Lady, prevents nightly deaths but doesn't eliminate Visitors.
- Bathroom Mirror: Check yourself before Vigilante inspections (Nights 8, 10, 12) to avoid instant death.
- Beer: Drink to end days early when no more visitors expected, conserve energy for critical days.
Secret Quest Timing Windows
When and how to trigger secret ending questlines without blocking primary survival paths.
Child of Doom (Ending 1)
Trigger: Accept Seductive Woman, observe her death, locate Fetus object, trigger peephole sequence.
Timing: Mid-game, flexible timing after her scripted death.
Shroom or Doom (Ending 8)
Trigger: Accept Cat Lady on Night 4, eat basement mushroom, hallway apple, interact with clock across consecutive days.
Timing: Requires Cat Lady alive through mid-game for basement access.
Embrace The Inevitable (Ending 9)
Trigger: Shelter man with cat, stop testing visitors for 2 days, dig basement 3 times, jump into pit.
Timing: Late-game, requires careful planning to avoid failing Vigilante checks.