No I'm Not a Human Endings Guide: All 11 Endings
Break down every verified ending path in No, I'm not a Human with trigger conditions, faction requirements, and spoiler-safe strategy notes.
Ending Route Intelligence
Major Spoilers Ahead
This guide reveals mandatory visitors, faction allegiances, and multi-day puzzle steps required for every ending. Proceed if you are ready to optimise your runs or chase 100% completion.
Data Coverage
As of 2026-08-16, the interactive table structures 11 named endings. The official Usual Suspects 1.1.0 update (2025-12-18) added one more ending, and the current site now includes the confirmed In The Dark branch.
Quick Answers
How many endings are currently verified?
11 named endings are structured here today. That matches the currently verified ending set, including the post-1.1.0 In The Dark branch.
What is the most common mistake for the good ending?
Sealing the house with at least one Visitor still inside. Run a final occupant check before the Day 14 lock-in.
Where do I confirm visitor-by-night conditions?
Use the Visitor Database first, then return to this matrix for ending-specific decision checkpoints.
Next Steps
All Endings Summary Answers
These pages answer the broad summary intents that usually sit above or beside named ending searches.
Good Ending / Best Ending
The most common route-specific search: a short path to the clean finale plus the mistakes that usually ruin the good ending on Day 14.
Open pageAll Endings Explained
A quick explanation of every verified ending, what separates the routes, and which decisions usually break them.
Open pageHow Many Endings Are There?
A short answer with the current verified total (11), the 1.1.0 context, and which finales are counted.
Open pageEnding Explained Deep Dives
If you do not need the full endings hub, start with one of these focused ending-explained pages.
good ending
No I'm Not a Human Good Ending: How to Get The End?
Get the good ending in No I'm Not a Human by reaching Day 14 with no Visitors alive. Follow the final checks and avoid the common route failures.
Open route guidefema ending
No I'm Not a Human FEMA Ending: How to Unlock It
Unlock the FEMA ending in No I'm Not a Human by cooperating with the agency, placing FEMA notices, and accepting the late-game job offer.
Open route guidein the dark ending
No I'm Not a Human In The Dark Ending Guide
Get the In The Dark ending in No I'm Not a Human 1.1.0+: clear every human and Visitor by Day 13 without triggering the murderer route.
Open route guideshroom or doom ending
No I'm Not a Human Shroom or Doom Ending Guide
Unlock Shroom or Doom in No I'm Not a Human: open the basement, complete the mushroom, apple, and clock sequence, then accept the invitation.
Open route guideembrace the inevitable ending
Embrace The Inevitable Ending: Route and Requirements
Unlock Embrace The Inevitable in No, I'm Not a Human: open the basement route, obey the no-testing window, dig three times, and enter the pit.
Open route guideQuick Endings Reference
Search all 11 documented named endings by type or condition. This table is tuned for players checking verified route requirements in the current live game state.
| Ending Name | Type |
|---|---|
| The Child of Doom | Special |
| The End? | Good |
| No, I'm Not Alone | Bad |
| May Death Cleanse Us of Our Sins! | Special |
| Welcome to FEMA | Special |
| Yes, I'm Alone | Bad |
| Yes, I'm a Murderer | Bad |
| Shroom or Doom | Special |
| Wrath of the Vigilante | Bad |
| Embrace The Inevitable | Special |
| In The Dark | Neutral |
Video Guides - All Endings Explained
Watch complete playthroughs demonstrating how to unlock every ending, including good, bad, and secret endings with critical decision points.
Core Survival Endings
Outcomes determined by how well you balance sheltering humans and eliminating Visitors throughout the 14-day cycle.
Ending 2: The End? (Good)
StrategySeal the house on Day 14 with only human occupants remaining. Demonstrates precise visitor identification and resource discipline.
Trigger checklist
- Before boarding up, verify that no Visitors remain alive inside the apartment.
- Maintain enough allies to survive repeated Intruder and FEMA checks.
- Avoid unnecessary killings to keep morale and trust high.
Ending 3: No, I'm Not Alone (Bad)
StoryYou barricade yourself in with hidden Visitors, who promptly reveal themselves and kill everyone.
Trigger checklist
- Seal the door on Day 14 with at least one Visitor still alive in the house.
- Often triggered by sparing seemingly harmless Visitors like the Cashier Lady.
- Cat food can delay deaths, but living Visitors still void the good ending.
Ending 6: Yes, I'm Alone
Fail StateThe Intruder breaks in and kills you because you chose isolation or lied about being alone.
Trigger checklist
- Be alone on Night 4 or answer the Intruder's question dishonestly.
- Failing to shelter anyone, or executing all guests, guarantees this ending.
- Cat Lady's pet can save other occupants, but not you if solitude persists.
Faction & Allegiance Endings
Choose who to trust in the collapsing world: government agents or apocalyptic cultists.
Ending 5: Welcome to FEMA
RoleplayFull compliance with FEMA's requests leads to recruitment into their program—abandoning your safehouse for bureaucracy.
Trigger checklist
- Always cooperate with the FEMA agent, handing over suspects without resistance.
- Accept the job offer during the final recruitment conversation.
- Maintain a helpful, obedient attitude in every FEMA interaction.
Ending 4: May Death Cleanse Us of Our Sins!
CovertShelter every cultist and participate in their apocalyptic ritual.
Trigger checklist
- Allow each cult member into the house and keep them alive.
- Protect the group from FEMA extractions using the FEMA notice when necessary.
- Accept the cult leader's invitation when the final ritual begins.
Action & Consequence Endings
Violent or negligent playstyles trigger these narrative consequences.
Ending 7: Yes, I'm a Murderer
MoralityKill too many innocent humans and a mysterious judge arrives to end your spree.
Trigger checklist
- Execute multiple confirmed humans across your run.
- Ignore alibis and false symptoms, letting paranoia guide your choices.
- The Egghead Guy appears once the hidden kill threshold is crossed.
Ending 10: Wrath of the Vigilante
PrecisionFail the Vigilante's inspection and he summarily executes you as a suspected Visitor.
Trigger checklist
- On Nights 10 or 12, present a body part that still shows Visitor symptoms (e.g., unclean armpit, glowing teeth).
- Neglect nightly hygiene checks in the bathroom mirror.
- Optional: provoke the Vigilante through hostile dialogue for extra flavour.
Secret & Supernatural Endings
Multi-day questlines unlock surreal resolutions that break free from the main conflict.
Ending 1: The Child of Doom
QuestlineFollow the Seductive Woman's storyline to witness a disturbing epilogue involving her child and a spectral dog.
Trigger checklist
- Accept and treat the Seductive Woman kindly until her scripted death.
- Locate the Fetus object, observe the night-time event, then trigger the peephole sequence.
Ending 8: Shroom or Doom
SecretJoin the Mushroom Man's hallucinogenic escape plan via the basement quest unlocked by the Cat Lady.
Trigger checklist
- Let the Cat Lady in on Night 4 to unlock the basement.
- Eat the basement mushroom, hallway apple, and interact with the clock across consecutive days.
- Accept the Mushroom Man's final invitation.
Ending 9: Embrace The Inevitable
SecretObey the Egghead Guy's instructions to descend into the tunnels and abandon your humanity.
Trigger checklist
- Shelter the man with the cat, then cease testing visitors for two days as ordered.
- Dig the basement three times to reveal the tunnel.
- Jump into the pit at the end of the tunnel when prompted.
Continue Your Route Plan
After locking an ending path, validate nightly Visitor checks and recent patches to avoid late-run route breaks.
Ending vs. Key Decisions Matrix
| Ending | Night 4 Status | FEMA Dialogue | Humans Killed | Seductive Woman | Mushroom Quest | Egghead Quest | Vigilante Test | Final Visitors |
|---|---|---|---|---|---|---|---|---|
| The End? (Good) | Have guests | Any | Low | Any | Any | Any | Pass | 0 |
| No, I'm Not Alone (Bad) | Have guests | Any | Any | Any | Any | Any | Any | ≥ 1 |
| Yes, I'm Alone | Alone | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
| Welcome to FEMA | Have guests | Always comply | Any | Any | Any | Any | Pass | Any |
| May Death Cleanse Us of Our Sins! | Have guests | Protect cultists | Low | Any | Any | Any | Pass | Cult protected |
| Yes, I'm a Murderer | Have guests | Any | High | Any | Any | Any | Any | Any |
| Wrath of the Vigilante | Have guests | Any | Any | Any | Any | Any | Fail | N/A |
| The Child of Doom | Have guests | Any | Any | Complete quest | Any | Any | Pass | Any |
| Shroom or Doom | Have guests | Any | Any | Any | Complete quest | Any | Pass | Any |
| Embrace The Inevitable | Have guests | Any | Any | Any | Any | Complete quest | Pass | Any |
Endings FAQ
Common questions about unlocking and routing endings.
How many endings are in No, I'm not a Human?
This site currently structures 11 verified named endings in detail, including the post-1.1.0 In The Dark branch.
Can I get all endings in one playthrough?
No. The FEMA, Cult, and aggressive routes conflict with each other. Plan at least 3-4 separate runs and keep manual saves before Night 4, Night 8, and Night 12.
What are the secret endings and how do I unlock them?
Several secret and special endings are documented here already, including the basement, Egghead, and In The Dark routes. Each section on this page breaks down the trigger chain and the route conflicts to watch for.
What is the good ending condition?
Keep every confirmed Visitor out of the shelter, preserve key allies through Night 14, and run a final occupant check before sealing the house. The full decision matrix on this page covers the route-critical checkpoints.
Next Steps
Combine this matrix with the 14-day walkthrough to time faction visits, vigilante inspections, and basement quests. Cross-check resource plans and visitor identities to avoid locking yourself out of secret endings.

