Major Endings Guide
Break down every verified ending path in No, I'm not a Human with trigger conditions, faction requirements, and spoiler-safe strategy notes.
Major Spoilers Ahead
This guide reveals mandatory visitors, faction allegiances, and multi-day puzzle steps required for every ending. Proceed if you are ready to optimise your runs or chase 100% completion.
Core Survival Endings
Outcomes determined by how well you balance sheltering humans and eliminating Visitors throughout the 14-day cycle.
Ending 2: The End? (Good)
StrategySeal the house on Day 14 with only human occupants remaining. Demonstrates precise visitor identification and resource discipline.
Trigger checklist
- Before boarding up, verify that no Visitors remain alive inside the apartment.
- Maintain enough allies to survive repeated Intruder and FEMA checks.
- Avoid unnecessary killings to keep morale and trust high.
Ending 3: No, I'm Not Alone (Bad)
StoryYou barricade yourself in with hidden Visitors, who promptly reveal themselves and kill everyone.
Trigger checklist
- Seal the door on Day 14 with at least one Visitor still alive in the house.
- Often triggered by sparing seemingly harmless Visitors like the Cashier Lady.
- Cat food can delay deaths, but living Visitors still void the good ending.
Ending 6: Yes, I'm Alone
Fail StateThe Intruder breaks in and kills you because you chose isolation or lied about being alone.
Trigger checklist
- Be alone on Night 4 or answer the Intruder's question dishonestly.
- Failing to shelter anyone, or executing all guests, guarantees this ending.
- Cat Lady's pet can save other occupants, but not you if solitude persists.
Faction & Allegiance Endings
Choose who to trust in the collapsing world: government agents or apocalyptic cultists.
Ending 5: Welcome to FEMA
RoleplayFull compliance with FEMA's requests leads to recruitment into their program—abandoning your safehouse for bureaucracy.
Trigger checklist
- Always cooperate with the FEMA agent, handing over suspects without resistance.
- Accept the job offer during the final recruitment conversation.
- Maintain a helpful, obedient attitude in every FEMA interaction.
Ending 4: May Death Cleanse Us of Our Sins!
CovertShelter every cultist and participate in their ritual, embracing a fatalistic spiritual solution to the Visitor crisis.
Trigger checklist
- Allow each cult member into the house and keep them alive.
- Protect the group from FEMA extractions using the FEMA notice when necessary.
- Accept the cult leader's invitation when the final ritual begins.
Action & Consequence Endings
Violent or negligent playstyles trigger these narrative consequences.
Ending 7: Yes, I'm a Murderer
MoralityKill too many innocent humans and a mysterious judge arrives to end your spree.
Trigger checklist
- Execute multiple confirmed humans across your run.
- Ignore alibis and false symptoms, letting paranoia guide your choices.
- The Egghead Guy appears once the hidden kill threshold is crossed.
Ending 10: Wrath of the Vigilante
PrecisionFail the Vigilante's inspection and he summarily executes you as a suspected Visitor.
Trigger checklist
- On Nights 10 or 12, present a body part that still shows Visitor symptoms (e.g., unclean armpit, glowing teeth).
- Neglect nightly hygiene checks in the bathroom mirror.
- Optional: provoke the Vigilante through hostile dialogue for extra flavour.
Secret & Supernatural Endings
Multi-day questlines unlock surreal resolutions that break free from the main conflict.
Ending 1: The Child of Doom
QuestlineFollow the Seductive Woman's storyline to witness a disturbing epilogue involving her child and a spectral dog.
Trigger checklist
- Accept and treat the Seductive Woman kindly until her scripted death.
- Locate the Fetus object, observe the night-time event, then trigger the peephole sequence.
Ending 8: Shroom or Doom
SecretJoin the Mushroom Man's hallucinogenic escape plan via the basement quest unlocked by the Cat Lady.
Trigger checklist
- Let the Cat Lady in on Night 4 to unlock the basement.
- Eat the basement mushroom, hallway apple, and interact with the clock across consecutive days.
- Accept the Mushroom Man's final invitation.
Ending 9: Embrace The Inevitable
SecretObey the Egghead Guy's instructions to descend into the tunnels and abandon your humanity.
Trigger checklist
- Shelter the man with the cat, then cease testing visitors for two days as ordered.
- Dig the basement three times to reveal the tunnel.
- Jump into the pit at the end of the tunnel when prompted.
Ending vs. Key Decisions Matrix
Ending | Night 4 Status | FEMA Dialogue | Humans Killed | Seductive Woman | Mushroom Quest | Egghead Quest | Vigilante Test | Final Visitors |
---|---|---|---|---|---|---|---|---|
The End? (Good) | Have guests | Any | Low | Any | Optional | Optional | Pass | 0 |
No, I'm Not Alone (Bad) | Have guests | Any | Any | Any | Any | Any | Any | ≥ 1 |
Yes, I'm Alone | Alone | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Welcome to FEMA | Have guests | Always comply | Any | Any | Any | Any | Pass | Any |
May Death Cleanse Us! | Have guests | Protect cultists | Low | Any | Any | Any | Pass | Cult protected |
Yes, I'm a Murderer | Have guests | Any | High | Any | Any | Any | Any | Any |
Wrath of the Vigilante | Have guests | Any | Any | Any | Any | Any | Fail | N/A |
The Child of Doom | Have guests | Any | Any | Complete quest | Any | Any | Pass | Any |
Shroom or Doom | Have guests | Any | Any | Any | Complete quest | Any | Pass | Any |
Embrace The Inevitable | Have guests | Any | Any | Any | Any | Complete quest | Pass | Any |
Next Steps
Combine this matrix with the 14-day walkthrough to time faction visits, vigilante inspections, and basement quests. Cross-check resource plans and visitor identities to avoid locking yourself out of secret endings.