Major Endings Guide

Break down every verified ending path in No, I'm not a Human with trigger conditions, faction requirements, and spoiler-safe strategy notes.

Ending Route Intelligence

Major Spoilers Ahead

This guide reveals mandatory visitors, faction allegiances, and multi-day puzzle steps required for every ending. Proceed if you are ready to optimise your runs or chase 100% completion.

Data Coverage

As of 2026-06-25, the interactive table structures 11 named endings. The official Usual Suspects 1.1.0 update (2025-12-18) added one more ending, and the current site now includes the confirmed In The Dark branch.

Quick Answers

How many endings are currently verified?

11 named endings are structured here today. That matches the currently verified ending set, including the post-1.1.0 In The Dark branch.

What is the most common mistake for the good ending?

Sealing the house with at least one Visitor still inside. Run a final occupant check before the Day 14 lock-in.

Where do I confirm visitor-by-night conditions?

Use the Visitor Database first, then return to this matrix for ending-specific decision checkpoints.

All Endings Summary Answers

These pages answer the broad summary intents that usually sit above or beside named ending searches.

All Endings Explained

A quick explanation of every verified ending, what separates the routes, and which decisions usually break them.

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How Many Endings Are There?

A short answer with the current verified total (11), the 1.1.0 context, and which finales are counted.

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Ending Explained Deep Dives

If you do not need the full endings hub, start with one of these focused ending-explained pages.

good ending

Good Ending Explained

How to get the good ending in No, I'm not a Human: final Visitor cleanup, Day 14 lock-in checks, and the most common route mistakes.

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fema ending

FEMA Ending Explained

How to unlock the FEMA ending in No, I'm not a Human: cooperation checkpoints, notice placement, and the late-run recruitment choice.

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in the dark ending

In The Dark Ending Explained

How to unlock In The Dark in No, I'm not a Human: the post-1.1.0 solo-house route, Day 13 cleanup, and murderer-route avoidance.

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shroom or doom ending

Shroom or Doom Ending Explained

How to unlock Shroom or Doom in No, I'm not a Human: basement access, mushroom sequence steps, and the final invitation choice.

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Quick Endings Reference

Search all 11 documented named endings by type or condition. This table is tuned for players checking verified route requirements in the current live game state.

Filter endings by type and search

Showing 11 of 11 endings

Complete list of all possible endings in No, I'm not a Human including unlock conditions, ending types (good, bad, neutral, special), and associated achievements.
Ending NameType
The Child of DoomSpecial
The End?Good
No, I'm Not AloneBad
May Death Cleanse Us of Our Sins!Special
Welcome to FEMASpecial
Yes, I'm AloneBad
Yes, I'm a MurdererBad
Shroom or DoomSpecial
Wrath of the VigilanteBad
Embrace The InevitableSpecial
In The DarkNeutral

Core Survival Endings

Outcomes determined by how well you balance sheltering humans and eliminating Visitors throughout the 14-day cycle.

Ending 2: The End? (Good)

Strategy

Seal the house on Day 14 with only human occupants remaining. Demonstrates precise visitor identification and resource discipline.

Trigger checklist

  • Before boarding up, verify that no Visitors remain alive inside the apartment.
  • Maintain enough allies to survive repeated Intruder and FEMA checks.
  • Avoid unnecessary killings to keep morale and trust high.

Ending 3: No, I'm Not Alone (Bad)

Story

You barricade yourself in with hidden Visitors, who promptly reveal themselves and kill everyone.

Trigger checklist

  • Seal the door on Day 14 with at least one Visitor still alive in the house.
  • Often triggered by sparing seemingly harmless Visitors like the Cashier Lady.
  • Cat food can delay deaths, but living Visitors still void the good ending.

Ending 6: Yes, I'm Alone

Fail State

The Intruder breaks in and kills you because you chose isolation or lied about being alone.

Trigger checklist

  • Be alone on Night 4 or answer the Intruder's question dishonestly.
  • Failing to shelter anyone, or executing all guests, guarantees this ending.
  • Cat Lady's pet can save other occupants, but not you if solitude persists.

Faction & Allegiance Endings

Choose who to trust in the collapsing world: government agents or apocalyptic cultists.

Ending 5: Welcome to FEMA

Roleplay

Full compliance with FEMA's requests leads to recruitment into their program—abandoning your safehouse for bureaucracy.

Trigger checklist

  • Always cooperate with the FEMA agent, handing over suspects without resistance.
  • Accept the job offer during the final recruitment conversation.
  • Maintain a helpful, obedient attitude in every FEMA interaction.

Ending 4: May Death Cleanse Us of Our Sins!

Covert

Shelter every cultist and participate in their apocalyptic ritual.

Trigger checklist

  • Allow each cult member into the house and keep them alive.
  • Protect the group from FEMA extractions using the FEMA notice when necessary.
  • Accept the cult leader's invitation when the final ritual begins.

Action & Consequence Endings

Violent or negligent playstyles trigger these narrative consequences.

Ending 7: Yes, I'm a Murderer

Morality

Kill too many innocent humans and a mysterious judge arrives to end your spree.

Trigger checklist

  • Execute multiple confirmed humans across your run.
  • Ignore alibis and false symptoms, letting paranoia guide your choices.
  • The Egghead Guy appears once the hidden kill threshold is crossed.

Ending 10: Wrath of the Vigilante

Precision

Fail the Vigilante's inspection and he summarily executes you as a suspected Visitor.

Trigger checklist

  • On Nights 10 or 12, present a body part that still shows Visitor symptoms (e.g., unclean armpit, glowing teeth).
  • Neglect nightly hygiene checks in the bathroom mirror.
  • Optional: provoke the Vigilante through hostile dialogue for extra flavour.

Secret & Supernatural Endings

Multi-day questlines unlock surreal resolutions that break free from the main conflict.

Ending 1: The Child of Doom

Questline

Follow the Seductive Woman's storyline to witness a disturbing epilogue involving her child and a spectral dog.

Trigger checklist

  • Accept and treat the Seductive Woman kindly until her scripted death.
  • Locate the Fetus object, observe the night-time event, then trigger the peephole sequence.

Ending 8: Shroom or Doom

Secret

Join the Mushroom Man's hallucinogenic escape plan via the basement quest unlocked by the Cat Lady.

Trigger checklist

  • Let the Cat Lady in on Night 4 to unlock the basement.
  • Eat the basement mushroom, hallway apple, and interact with the clock across consecutive days.
  • Accept the Mushroom Man's final invitation.

Ending 9: Embrace The Inevitable

Secret

Obey the Egghead Guy's instructions to descend into the tunnels and abandon your humanity.

Trigger checklist

  • Shelter the man with the cat, then cease testing visitors for two days as ordered.
  • Dig the basement three times to reveal the tunnel.
  • Jump into the pit at the end of the tunnel when prompted.

Continue Your Route Plan

After locking an ending path, validate nightly Visitor checks and recent patches to avoid late-run route breaks.

Ending vs. Key Decisions Matrix

EndingNight 4 StatusFEMA DialogueHumans KilledSeductive WomanMushroom QuestEgghead QuestVigilante TestFinal Visitors
The End? (Good)Have guestsAnyLowAnyAnyAnyPass0
No, I'm Not Alone (Bad)Have guestsAnyAnyAnyAnyAnyAny≥ 1
Yes, I'm AloneAloneN/AN/AN/AN/AN/AN/AN/A
Welcome to FEMAHave guestsAlways complyAnyAnyAnyAnyPassAny
May Death Cleanse Us of Our Sins!Have guestsProtect cultistsLowAnyAnyAnyPassCult protected
Yes, I'm a MurdererHave guestsAnyHighAnyAnyAnyAnyAny
Wrath of the VigilanteHave guestsAnyAnyAnyAnyAnyFailN/A
The Child of DoomHave guestsAnyAnyComplete questAnyAnyPassAny
Shroom or DoomHave guestsAnyAnyAnyComplete questAnyPassAny
Embrace The InevitableHave guestsAnyAnyAnyAnyComplete questPassAny
Adapted from Game Dazepuzzle, Steam community guides, and YouTube walkthrough analysis. Updated June 25, 2026.

Endings FAQ

Common questions about unlocking and routing endings.

How many endings are in No, I'm not a Human?

This site currently structures 11 verified named endings in detail, including the post-1.1.0 In The Dark branch.

Can I get all endings in one playthrough?

No. The FEMA, Cult, and aggressive routes conflict with each other. Plan at least 3-4 separate runs and keep manual saves before Night 4, Night 8, and Night 12.

What are the secret endings and how do I unlock them?

Several secret and special endings are documented here already, including the basement, Egghead, and In The Dark routes. Each section on this page breaks down the trigger chain and the route conflicts to watch for.

What is the good ending condition?

Keep every confirmed Visitor out of the shelter, preserve key allies through Night 14, and run a final occupant check before sealing the house. The full decision matrix on this page covers the route-critical checkpoints.

Next Steps

Combine this matrix with the 14-day walkthrough to time faction visits, vigilante inspections, and basement quests. Cross-check resource plans and visitor identities to avoid locking yourself out of secret endings.