All Endings Explained

Short answer: there are currently 11 verified endings. Below is what separates each route and where players most often break it.

Short Answer

11 confirmed endings. Most searches cluster around clean survival, faction routes, aggressive fail states, and secret basement or occult branches.

Data rechecked on 2026-06-25, including content after Usual Suspects Update 1.1.0.

The End?

Reach Day 14 and seal the house only after every Visitor is gone.

Good

Clean survival

Reach Day 14 and board up the windows with no Visitors left alive inside the house.

Common route break

The most common failure is leaving a Visitor alive indoors before the final lock-in.

No, I'm Not Alone

Reach the finale with at least one Visitor still alive in the shelter.

Bad

Bad survival

Reach Day 14 with at least one Visitor still alive in the house when you seal the windows.

Common route break

Players usually land here by protecting the wrong guest or skipping late-night checks.

In The Dark

Finish Day 14 as the only person left without crossing into the murderer ending.

Neutral

Solo route

Reach Day 14 as the only person left in the house by clearing every human and Visitor out on Day 13 without triggering the murderer route.

Common route break

This route is easy to invalidate if you follow pre-1.1.0 guides that do not include the new branch.

Welcome to FEMA

Stay compliant with FEMA, use notices correctly, and accept the late-run offer.

Special

Faction route

Cooperate with FEMA throughout the run, place FEMA notices on multiple guests, and accept the late-night job offer.

Common route break

Breaking trust once can collapse the entire route, so this is safer in its own run.

May Death Cleanse Us of Our Sins!

Keep the cult line alive long enough to receive and accept the final invitation.

Special

Cult route

Keep all three cultists alive and away from FEMA until the cult leader's follow-up visit, then accept the invitation to join.

Common route break

FEMA-heavy or aggressive playthroughs usually conflict with this ending.

Yes, I'm a Murderer

Push human kills high enough to trigger the murderer finale.

Bad

Aggressive route

Shoot too many humans during a run. Once the hidden threshold is crossed, the Prophetic Man arrives and this ending triggers shortly after.

Common route break

Track intentional kills carefully or you may trigger this by accident and lose cleaner ending runs.

Yes, I'm Alone

Leave yourself isolated or tell the Intruder you are alone.

Bad

Intruder fail state

Tell the Intruder that you are alone, have nobody in the house when he knocks, or leave yourself with no human company late in the run.

Common route break

This can happen earlier than players expect if they thin the house too aggressively.

Wrath of the Vigilante

Fail the Vigilante's inspection when he checks your body.

Bad

Inspection fail state

Fail the Vigilante inspection on Night 10 or 12 by presenting an infected body part or other Visitor evidence.

Common route break

Unmanaged symptoms and panic saves are the main reasons this route appears unintentionally.

Shroom or Doom

Open the basement line and finish the mushroom invitation sequence.

Special

Basement quest

Let the Ballet Dancer and cat in to unlock the basement, then complete the mushroom, apple, and clock sequence before accepting the Mushroom Man's invitation.

Common route break

Missing Cat Lady setup or the sequence order is the most common route break.

Embrace The Inevitable

Follow the Prophetic Man and Egghead instructions through the basement hole finale.

Special

Egghead route

Follow every Prophetic Man instruction after accepting the cat, avoid testing anyone for two full days, dig out the basement tunnel, and jump into the hole when the path opens.

Common route break

Testing people during the protected window usually kills this branch.

The Child of Doom

Commit to the Seductive Woman arc and continue through the late-game aftermath chain.

Special

Seductive Woman route

Let the Seductive Woman stay, choose the kindest dialogue path, witness her death on the fourth day, then find the Fetus and follow the bedroom-window and peephole sequence the next night.

Common route break

Removing her too early or missing the follow-up scenes breaks the ending.

What to use next

  • If you only need one route, jump to the dedicated ending-explained pages.
  • If you need the full decision matrix, go back to the endings hub.
  • If your route depends on nightly character checks, verify it against the Visitor Database.